Side note: Going to start categorizing concepts and principles by position to make things more searchable and tangible.
Back to topic, the following ‘Principle’ as it were could be called the principle of Attack:
Listening to Rickson Gracie’s thoughts on competition and effectiveness recently has caused me to think about holding Mount, Cross-Sides, etcetera versus finishing. To put this into practice, I’ve been concentrating on getting grips to set up finish, or going for finish directly as soon as possible after I get position.
I think before I saw holding positions as an opportunity to rest, partially because I used too much energy passing guard and needed recovery time. I also think there was a bit of fear of an opponent recovering guard, especially if I worked really hard to pass. In retrospect, technically this fear is largely unfounded as during the heat of a roll, if there’s an opening in some one’s Guard once it will likely be there again. Emotionally, giving into fear ruins our fun in the moment and leads us to a stiff game based on ego and winning as opposed to exploration and awareness.
To make this idea tangible geographically let’s look at Cross-Sides Top:
My general indicator (there are exceptions for everything) for control good enough to attack is getting the opponent flat. Once flat, based on arm postion after landing I’m looking for a kimura or deeper cross-face. The cross-face is going to lead to a forearm blade across the bottom players neck or mount/knee-ride to open further attacks, while the kimura will set up a north-south choke or mount. Again, the attacks though aren’t relevant so much as the idea of ‘holding/controlling’ as little as you need to. This doesn’t mean you have to go berserk and waste energy, to the contrary it’s skillfully and constantly moving toward a finish.
Another way to consider this concept is to attack from Top with same the urgency we attack from Guard. This is a little counter-intuitive because when we have mount top it’s easier to get lulled into the idea we’re winning while essentially doing nothing. What you want is that same urgency from every position coupled with a present mind. In other words it’s a technical sense of urgency, not freak out mode.